The Grainy Issue
Applications with large particles often appear speckled or grainy.
This appearance is mostly noticeable on fine details viewed up close.
The grainy appearance is actually caused by several factors and can be
minimized in different ways. Dead Space Imagine a
paper plate covered with a single layer of marbles. In between the
marbles, you can see the white of the plate. Now replace the
marbles with a single layer of BB's. You can still see about the
same amount of white, but the areas are smaller. As the objects
get smaller, so do the white areas, known as "dead space". As
such, this dead space blends in more. When applied to phosphorescent
pigments, smaller particles will lower the grainy appearance.
However, larger particles are brighter making smaller particles an
option of last resort. You can also minimize dead space issues by
using a reflective background surface. A mirrored or white surface
will reflect the glow emitting from the rear of the particles. Not
only does this increase the amount of light output, it decreases the
contrast between the particles and the dead space. In a lit room, a
white background will reflect light onto the rear of the particles.
Therefore, you improve charging efficiency. Since you are now
fully using the rear of the particle, you can also obtain a brighter
glow. For these three reasons, when the application is thin enough to
show dead space, a white or reflective background makes up to a 50%
difference in the luminance of the glow. However, as the
application gets thicker the background color becomes less important.
Shadows Dead space is only responsible for some of
the grainy appearance. When looking at a painted surface under a
microscope, you will see a series of bumps, hills, and valleys.
These bumps increase in size along with the size of the particles.
During charging, unless the light source is perfectly perpendicular to
the surface, these bumps will cast shadows. Therefore the surface
of the hills and bumps facing the light will get charged efficiently.
However, the rear of these surfaces and areas in their shadow will
receive little or no charging. Unless you are viewing the glow surface
from the exact same angle as the charging light, the surface will look
grainy due to the tiny shadows cast during charging. As a visual aid,
consider the early black and white pictures of the moon surface where
the sun was at a drastically different angle than the camera.
Information As you can see, there is a trade-off between
brightness and the grainy appearance when choosing particle sizes.
I would suggest referencing the "Which Green?"
article for comparison information. For manufacturing or large
projects, I would suggest acquiring the
Green Powder Powder Sample
Pack to choose the optimum product. A request from the author: Glow Inc. has always
been at the forefront of providing free technical information on the
subject of "glow in the dark". Most recently, we added the
Glow in the Dark Forum so that
customers can add to this free information base. However, we are in
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